Interaction - Bachelor
Orbit is a hands-on orrery that teaches primary students about planetary orbital periods. A single motor turns all eight planets at their true relative rates. It runs as a live classroom clock that students interact with throughout the year. It also anchors events in the year to the model. Spinning the dial travels through time, then when let go it returns to today’s date.

Orbitime began as a hand-pushed model: children moved a planet along its track to make that planet’s time pass. Testers enjoyed it, but didn’t connect the movement to time, and as each planet moved independently, the relationships between them stayed hidden. This led to the key pivot. In the real solar system, a single input, time, drives every planet, so the model should too. After an early gear system failed, I designed a telescoping stack of 3D-printed gears with accurate ratios, letting one stepper motor turn all eight planets at their true relative rates. A rotary dial replaced direct planet manipulation, and a small TFT LCD screen built into the model shows the date as children travel through time. User testing refined that display, narrowing its markers to birthdays and Christmas so each date stays meaningful. A 3D-printed base and hand-painted planets complete the build.
Emmanuel Lijo is a student studying a bachelor of Interaction Design and Information Systems. He has a passion for UX research and Human-centred design and is motivated in building solutions to real world problems.
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