Interaction - Bachelor

MindHop

MindHop is an interactive experience featuring a series of mini-games and a physical controller. Players navigate familiar everyday situations that become more challenging than they might seem, helping them understand these challenges through firsthand experience rather than simply reading about them.

5 Chapters

Sabrina’s day out is told across five chapters, each set in a different part of Hong Kong. Each chapter explores a different aspect of ADHD: struggling to remember instructions, getting distracted, feeling overwhelmed by sensory input, acting on impulse, and becoming hyperfocused. Players complete a small task in each chapter using the physical controller, then hear Sabrina reflect on her experience. Together, the chapters show that her challenges arise from how her brain interacts with a busy world, rather than from a lack of effort.

The interaction

The controller is inspired by the appearance of a fidget cube, a sensory tool often used to help people with ADHD focus and stay calm. It includes a joystick, a push button and a switch, which players use to move, select and interact throughout Sabrina’s journey. Each side has its own shapes and sensory textures, so players can fidget and explore by touch while they play, just as Sabrina would.

Neon Light of Hong Kong

Setting

Hong Kong was chosen as the setting because it is both familiar and overwhelming. Its crowded streets, flashing neon signs, street food stalls, and constant noise create an intense environment, reflecting how everyday surroundings can feel for someone with ADHD.

“Before you say ‘just focus,’ try seeing the world through her eyes.”

Kiu Tung

Kiu Tung is a final-year Bachelor of Interaction Design student at QUT. Her work explores the intersection of interaction, storytelling, and visual design. She strives to create engaging, user-centered experiences that foster empathy, cultural understanding, and meaningful connections.

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