Interaction - Bachelor

Dinner Party

Dinner party is a social deduction game, aimed to respond to the question of...

“Is it Human or AI”?

Up to 3-5 players talk about interesting topics. However, it’s up to you and your knowledge in AI behaviour to to find out who among your friends could be putting up an artificial front.

purpose

AI is loudly changing how we do things, and quietly changing how we interact with each other. You’ve definitely read a message from someone, or heard someone talk, and your AI radar starts going off. But this board game is no solution. I just wanted to put this issue on the table, literally, and make it fun enough that people actually think about it.

Overview of Concept

Dinner Party is a social deduction game for up to five players. Every round, players pick a card from their hand before discussing their chosen topic. Human means you answer the question honestly, and AI means your card tells you what you need to fit in with your response. Everyone places their tokens on the person they think is AI, and the cards get revealed. Guess right and you shed cards. Guess wrong and you draw. First to empty their hand wins.

Core Design elements

How it came to be?

So…. MUCH…. freaking…. testing.

Collin palangan, as of me writing this. (2026)
It was 90% test, reflect, refine, and the other 10% was the visual design. Dinner Party has gone through like a bajillion revisions up until this point, and I give full credit to the volume of user tests and feedback I went through. Thanks to how quickly dinner party worked as a functioning game, and how rapidly I could refine and polish all areas of my design *ahem* because I didn’t have to write a lick of code, Dinner party improved week by week, from the day it was put on paper. From a word document to 5 unique booklets, from 20 palm cards with my terrible handwriting on it to a full deck of custom playing cards, and from verbal accusations to cute little figurines, Dinner Party was the result of weeks of non-stop feedback, met with non-stop refinements.

Collin Palangan

Collin is an Interaction Designer by title, but as a whole, a lover of design. He is always looking for unique, novel, and creative ways to elevate experience, while staying true to his design values. In every project he works on, his character and charm is never not present.

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