Interaction - Bachelor

FEED

FEED is an interactive arcade-style installation that transforms short-form video creation into a playful, character-driven experience. Users interact with Nom, record a short talking-head video, choose a style and move through a guided physical-digital workflow designed to make AI-assisted content creation feel more approachable, engaging and accessible.

FEED Overview Image

Project Overview

FEED is an interactive arcade-style installation designed to make short-form video creation more approachable, playful and engaging for users with limited editing experience. The experience guides users through a simple physical-digital workflow where they place Nom on the machine, choose a topic, record a short talking-head video, select a style, and interact with a cooking-themed minigame while the system prepares their content.

The design combines tangible interaction, gamification, character-driven storytelling and AI-assisted media production to reduce the complexity usually associated with video editing. Through simple physical controls, guided prompts and Nom’s personality, FEED transforms content creation into a more memorable experience. The installation reframes technical processes such as recording, editing, motion graphics and audio selection as playful actions, helping users create social-media content without needing to understand a traditional editing interface.

THE PROBLEM

Creating short-form video content can be time-consuming, technically demanding and intimidating for people with limited editing experience. Small business owners and everyday users may understand the value of social media video, but recording, editing, adding captions, motion graphics and music can still require time, confidence and knowledge of editing software. As a result, the process can feel like an extra workload rather than a simple way to communicate an idea. FEED responds to this problem by exploring how video creation can be simplified into a guided, playful and more approachable experience.

Problem Statement

Insights

The project revealed that users respond positively to playful, character-driven interactions, but they still need clear guidance to understand what the system does and how to begin. User testing showed that the core interaction flow was engaging once participants started, while the biggest frictions came from onboarding, physical control affordances and unclear functions. These insights helped shift the final design toward clearer instructions, simpler controls and a more exhibition-ready physical experience.

Insight Image

KEY FEATURES

FEED combines tangible interaction, character-driven storytelling and AI-assisted media creation into one playful experience. Users activate the installation by placing Nom on the machine, navigate the interface through simple physical controls, record a short talking-head video, choose a creative style, and interact with a cooking-themed minigame while the system processes their content. The experience is designed to reduce the complexity of traditional video editing by replacing technical controls with guided, easy-to-understand actions.

Arcade Evolution

The physical form of FEED evolved through several stages of prototyping, beginning with a simple cardboard mock-up used to explore scale, screen placement and control layout. This was followed by a more refined MDF prototype that tested the cabinet structure, physical controls and placement of Nom. Each iteration revealed practical issues around dimensions, usability and fabrication, which informed the final arcade design. Through repeated testing, laser cutting, 3D printing and visual refinement, the prototype gradually developed into a more robust and exhibition-ready installation.

PROMOTION VIDEO

Good design turns complexity into something people can enjoy.

Raymond Chin Lik Mun

Raymond Chin is an Interaction Design student at QUT and an aspiring tech-creative project manager with interests in immersive experiences, physical-digital interaction and creative technology. His work focuses on bringing ideas, people and technology together to create engaging and memorable interactive experiences.

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