Interaction - Bachelor
In a world where distractions constantly steal our time and attention, it’s so easy to lose sight of our priorities.
Lost & Found was inspired by research on human agency, developed with the goal to make players consider the impact of screens on their relationships, mood, and attention.
Through a story-driven experience, the project invites players to pause and engage thoughtfully, encouraging them to step away from habits of rushing and clicking on impulse in order to reveal the truth of the story.

This prototype is built to run horizontally, primarily on desktops.
To run the prototype in Figma, make sure fullscreen is toggled on, and the navigation bars hidden. Press ‘R’ to reset the game to the starting flow. Before playing the game, ensure the ‘show hints on click’ advanced setting is disabled. This step is crucial to ensure players are given the opportunity to find interactive elements at their own pace. Additionally, select the ‘Fill screen’ option in the view settings.
The prototype can be interacted with by using a mouse, trackpad or finger for touchscreen devices. Users begin the experience by pressing ‘play’ on the title screen, and must navigate through the game by pointing and clicking. Upon hovering interactive elements when using a mouse, the curser will switch to a pointed hand. Players must complete certain tasks to progress through scenes. When they reach the end of the game and pass the final scene, an animated scene will play before returning the game to the title screen.
Controls: Use the mouse to point and click through doorways, down hallways, and on characters & objects. Use the translucent bar along the bottom of the screen to navigate to the previous room where applicable, and click the map icon in the top right corner if you get lost!
HINT: the mouse curser will change when hovering over an interactive element. Don’t forget to pay attention as you play!
Zahlia is an aspiring Interaction Designer with a keen curiosity for the world, finding creative inspiration in all areas of life, even the unexpected. From art and film to games, festivals, and travel, she draws on her experiences and interests to create work that makes users genuinely excited, engaging them with new perspectives.
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