Interaction - Bachelor

Floor Hockey

Floor Hockey is a fast-paced, playful game which encourages young teenagers to move their bodies in a unique way. Inspired by air hockey, the main objective is to get as many goals into the opponent’s arch, while protecting your own, holding a high-plank.

a white shaped disk is being flung in between a large green arch with LEDs, being shot from a person behind in a blue arch.

Making Exercise Fun for Pre-Teens

To play, users are incentivised to crawl in between one of the two large, colourful arches lit up with LED lights and begin slinging the puck to score a goal. The game tests the user’s strategic and physical abilities, encouraging them to monitor their space and use their upper body and core to maintain play.

Staying in high plank, maximises the playing experience, challenging the user’s ability to coordinate an ‘attack’ and block their goal, all while giving a greater health benefit.
two players are under a blue and green arch. Green arch player is flicking puck to blue arch, while a person watches.

Crafting Fun and Exploration

The space is crafted for fun and exploration in mind. Following ‘rule of play’ players are given opportunity to create their own rules and structure as they play.

This ruling creates new variations of the game with time-limit challenges, a race to the highest number, how far you can shoot, or even unique techniques all generated by the users playing. The sky truly is the limit!

How does it work?

The LED strips illuminate the structure, determining whether a goal was scored by using infra-red sensors to track the puck entering the goal. The arch lights up with white indicating to the user that it was a valid goal. A score board keeps track of the goals made in each arch.

Designed for pre-teens, the main desire for Floor Hockey is to get kids moving, playing with each other and coming out of exercise having fun!

Amber Nyssen

Amber (she/her) is an extremely passionate, hard-working studying designer who always pushes herself outside of her comfort zone to learn about her work. She is particularly interested in the intersection between design, technology and health. She has a knack for leadership positions and is a skill-chameleon with experience in many sectors and disciplines.

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