Interaction - Bachelor

DAY FIVE

In the 0.001 seconds before the explosion, everything can still change.
"DAY FIVE" is an interactive psychological visual novel exploring school bullying, empathy, and the cycle of violence. As an amnesiac Dream Hunter, players have five days to uncover the truth behind mysterious nightmares and decide whether to break the cycle or perpetuate it.

THE STORY

Five Days to Change the fate

Across the world, mysterious mass disappearances leave behind only human-shaped shadows. As a crisis unfolds, players take on the role of Chiron, an amnesiac Dream Hunter investigating a primary school where an ordinary student conflict hides a deeper truth.

Over a five-day countdown, choices shape the narrative and force players to confront the complex pressures of bullying. As the lines between victim and perpetrator blur, the mission transforms from eliminating nightmares into breaking a cycle of violence where no one escapes unscathed.

The Interaction

The Weight of Every Choice

Through branching dialogue and consequential choices, players can intervene, remain silent, or follow the crowd. In narrative design, decisions signify agency and consequence, fitting for a story of moral ambiguity. The Ren’Py engine tracks decision flags that detect each action and trigger the corresponding plot, revealing how individual choices shape relationships, alter endings, and influence the cycle of violence.

The Experience

The Faces Behind the Nightmares

The narrative-driven experience features hand-illustrated environments, custom character sprites, and animated sequences. Atmospheric sound effects, background music, and layered audio create a contrast between everyday school life and unsettling psychological nightmares.

This format was chosen to explore how bullying is shaped by the silent compliance and seemingly small choices we make in everyday interactions. As the story unfolds, the nightmares reveal the emotional pain hidden beneath each character’s behaviour. They serve as visual manifestations of unresolved trauma, social pressure, and bullying, showing how unaddressed suffering can grow into something destructive.

This experience asks: If you could eliminate a nightmare but not the pain behind it, would you choose to understand it or destroy it?

The Impact

Where the Cycle Ends

DAY FIVE reframes bullying as a cycle of suffering, where those who are hurt may become the source of another’s pain. Through branching narratives and multiple endings, the game explores how isolation, social exclusion, and silence shape people’s choices and the harm they pass on to others. By allowing players to experience the consequences of their decisions, the story connects individual actions to the possibility of breaking or perpetuating the cycle of violence.

promotional video

DAY FIVE Logo

Download the game below and enjoy playing DAY FIVE!

Download DAY FIVE from itch.io and extract the zip file to your computer. Open the DayFive-1.0-pc folder.

Please play on a laptop or desktop computer with a mouse and keyboard, and use
headphones for the best experience.

https://dana-tung.itch.io/day-five

(Hsiang-Yun) Dana Tung

Dana Tung is a multidisciplinary designer specialising in branding, illustration, UI/UX, and motion design, dedicated to crafting meaningful visual stories and intuitive digital experiences.

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