Interaction - Bachelor
BEATS is a handheld rhythm sequencer and educational tool, bridging the gap between musical toys and professional production software. It uses 360-degree motion control as the language for drum sequencing: each shift in a cardinal direction is met with a different instrument.

The practical problem behind BEATS is, as described, a lack of mobility between entry-level music creation tools and desktop DAWs (digital audio workstations). However, the motivation is more significant than that. Tangibility has only become more valued as a greater number of our digital interactions are done through touchscreens, mice and keyboards. Beyond novelty, there’s a naturalistic benefit to bespoke hardware with thoughtful tactility.
How might physical gestures bridge the gap between exploratory tools with a low barrier of entry and professional digital audio workstations?
Sean is a multimedia interaction designer and software developer. His work explores tangibility and play through electronics, retaining a sense of humanity amidst increasingly abstract technological paradigms.
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